There is no any tutorial, because the usage is quite easy. Registry virtualization is not always necessary (for example, if you do not use ActiveX/COM components), you may just enable it in the program and this will mean that all changes to the registry will be made inside virtual system and won't touch real registry.īut for the files - you have to have full tree of the files that program use. Some of our competitors has such options, but final executable may not be compatible with the all versions of Windows or may be too huge in size.Įnigma Virtual Box allows more accurate configuration where only required files are being added to the file. Of course, something like that can be made, but it won't work for all applications and it will add too much useless files to the package. Why there is no such feature? Because it is really hard to do, saying more, it impossible to do. Yes, commonly you should know all the files that application uses to bind all of them to single executable.Īnd yes, there is no feature that allows to determine all the files that application requires. Thank you in advance for your help and apolOgies if I ask basic questions. What are the other possible ways to use EVB? Are there some more detailed tutorials on how to use EVB? Or, is it that I ABSOLUTELY need to know ALL the files and folders + registry for a given app to be able to package it? One review I came up with was suggesting this. exe and EVB will determine all the files and folders needed, without even adding the main library? exe folder to the file list and then EVB will find and package all the needed files, folders and registry, etc., even the ones that are not in the main. exe in the main app folder and other files scattered around the system, is it only sufficient to point the input file to the main. So, if I have an already installed app which contains the main. I understand that this is not the type of "capture image before- install-capture image after" applications. ![]() The additional level files are copied in as shown elsewhere in these forums.Īlso note that load times will (obviously) be longer as the files are now compressed and encrypted.I am new to EVB and I try to understand how exactly it works. Note that for a multiple level game, you follow the same steps to compress it. exe is in)." Go back to the start and follow the steps exactly. If you get a crash after the Made With Platfinity screen, you have done somethign wrong in these steps - most likely selected the wrong folder on the step "Navigate to your Export Folder and highlight the folder of your game (the one your. Only this file is neccessary to distribute your game. You can move this file elsewhere and rename it to anything you like. ![]() exe will be a file such as My Game_boxed.exe You can now click Run to test run your game.īeside your original. ![]() exe is in).Īdd Folder should be selected with %DEFAULT FOLDER% in the field.Ĭlick "Process" in the lower right corner. Navigate to your Export Folder and highlight the folder of your game (the one your. Now you should see the "Enter Output File Name:" field has something like "My Game_boxed.exe" in it.Ĭlick on Virtual Box Files in the big box below. exe file in it, like "My Game.exe" and highlight the. Run the program after you install it and yo will see two fields at the top.Ĭlick the Browse button next to "Enter Input File Name"īrowse to the Game you want to compress in your Platfinity Export Folder. ![]() Once you have downloaded Enigma Virtual Box, install it with the default options. If there are additional levels, copy the level data as shown elsewhere in these forums: It's the one on the right side of the page, "Enigma Virtual Box"Įxport your Game from Platfinity in the usual way, Save & Export. There is a free version you can download here: I have recently discoverd software that can do this: Enigma Virtual Box! WAD file type of solution, but was not able to come up with something that would work natively in Platfinity. I had looked at ways of doing this, such as a. exe and keep all of the images and sounds encrypted so they cannot be accessed individually. I've been asked a few times if Platfinity will compile all of the data, sounds, and image assets into a single.
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